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User:Pinkgothic/CTM

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Psychic worlds

Adrethyrian

Adrethyrian's mindscape is, of course, a revisit of Eclipsed, although purely subterran, knotted in on itself, and plagued with tides of hot black tar. He needs to help the Citizens to save the four survivors trapped in the landscape, himself too bulky and ill equipped to do so. They each have a fragment of the item to be collected.

Dread

Dread's psychic world consists chiefly of a blue-skyed, flat expanse, at the centre of which is a large, impressive, vibrant tree that looks like it's made for climbing. Invisibly, in its trunk, Dread's heartbeat lies - something one might be able to determine by giving both of them a good listen, or by Dread exploring that feature himself. The trinket to retrieve is caught up in the highest branches, but trying to get at it, be that through flying or climbing, will result in the tree animating itself to ensnare the offending avatar and pierce through it, knocking the unfortunate owner back out of this astral depiction.

Liska

Liska's mindscape is a complex expanse of never-ending rooms linked with corridors and random doors. The start of the level is a fairly spaceous, tiled room that does nothing to appear threatening, but will make her nervous. Before getting much of anywhere, the tiles will crack, displaced as if a particularly brutal mole were working its way through the ground beneath it, at a break-neck speed, followed by Liska getting dragged under by tendrils and vanishing from sight. The level objective is finding her and convincing her to return... because by the time she's found, she won't want to.

Note to self: Please make this the only Freudian sim, thank you.

Noko

Frederick's mindscape is heavily inspired by Darkscape, and thus full of trees and mist, though with an earthy ground and light filtering in for interesting contrast effects. The level is populated with crows that aim for your eyes - aside from the general eye-squick associated with that, you probably don't want them to get you, since they're not normal crows and will happily suck out your life through the punctured eye, kicking you back out of the astral scape.

In the heart of the forest, an insurmountable boss lies, design like a splice between raptor and crow and a whole bunch of 'aetherial'. The level hinges on Frederick himself. If he can get over himself and just humbly beg to be given the item they've come for, they will get it. It only works from him.

Corinthian

Corinthian's dreamscape sees him trapped away from the others, in a cage as a human, haunted by the ghosts of Adrian, Jochen, Rasim, Erika, Sable, as well as Azur and Sawdust as abstractions. The whole thing is set on a ship, though none built by a rational mind, more like a simple deliberate maze for the sake of being a maze. Finding Corinthian disperses the demons and would reveal the item at the underside of the cage. It doubles as a key.